SCXML Traffic Light (Dynamic, Widgets)
A widget-based application that uses a dynamically loaded state machine to implement a traffic light.

Traffic Light demonstrates how to connect to the active properties of a state in a dynamically loaded state machine.
The UI is created using Qt Widgets.
Running the Example
You can run the example from:
- Qt Creator
Open the Welcome mode and select the example from Examples. For more information, see Qt Creator: Tutorial: Build and run.
- Qt Extension for Visual Studio Code
Run the Qt: Open Qt examples command from the Command Palette, and select the example from the list. For more information, see Qt Extension for Visual Studio Code: Tutorial: Build and run.
Dynamically Loading the State Machine
We link against the Qt SCXML module by adding the following lines to the example's build files.
To .pro when using qmake:
QT += widgets scxml
To CMakeLists.txt when using cmake:
find_package(Qt6 REQUIRED COMPONENTS Core Gui Scxml Widgets)
target_link_libraries(trafficlight-widgets-dynamic PRIVATE
Qt6::Core
Qt6::Gui
Qt6::Scxml
Qt6::Widgets
)
We dynamically create the state machine in trafficlight-widgets-dynamic.cpp:
#include "trafficlight.h"
#include <QtWidgets/qapplication.h>
#include <QtCore/qiodevice.h>
#include <QtCore/qtextstream.h>
using namespace Qt::Literals::StringLiterals;
int main(int argc, char **argv)
{
QApplication app(argc, argv);
QScxmlStateMachine *machine = QScxmlStateMachine::fromFile(u":statemachine.scxml"_s);
if (!machine->parseErrors().isEmpty()) {
QTextStream errs(stderr, QIODevice::WriteOnly);
const auto errors = machine->parseErrors();
for (const QScxmlError &error : errors) {
errs << error.toString();
}
return -1;
}
And then instantiate it:
TrafficLight widget(machine);
widget.show();
machine->setParent(&widget);
machine->start();
return app.exec();
}
Connecting to States
In the SCXML file, we specify states for each light: red, yellow, and green. In the <onentry> element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the <transition> element, we specify the event that triggers the transition to the state specified by the target attribute:
<state id="red">
<onentry>
<send event="startGoingGreen" delay="3s"/>
</onentry>
<transition event="startGoingGreen" target="redGoingGreen"/>
</state>
<state id="yellow" initial="greenGoingRed">
<state id="redGoingGreen">
<onentry>
<send event="goGreen" delay="1s"/>
</onentry>
<transition event="goGreen" target="green"/>
</state>
<state id="greenGoingRed">
<onentry>
<send event="goRed" delay="1s"/>
</onentry>
<transition event="goRed" target="red"/>
</state>
</state>
<state id="green">
<onentry>
<send event="startGoingRed" delay="3s"/>
</onentry>
<transition event="startGoingRed" target="greenGoingRed"/>
</state>
We connect to the states as follows:
machine->connectToState(u"red"_s, widget->redLight(), &LightWidget::switchLight);
machine->connectToState(u"redGoingGreen"_s, widget->redLight(), &LightWidget::switchLight);
machine->connectToState(u"yellow"_s, widget->yellowLight(), &LightWidget::switchLight);
machine->connectToState(u"blinking"_s, widget->yellowLight(), &LightWidget::switchLight);
machine->connectToState(u"green"_s, widget->greenLight(), &LightWidget::switchLight);