Qt Quick 3D Physics - Joints Example | Qt Quick 3D Physics | Qt 6.12.0
Description: Demonstrates using joints in a physics scene.
Keywords: auto-generated

- Qt 6.12
- Qt Quick 3D Physics
- Qt Quick 3D Physics Examples and Tutorials
- Qt Quick 3D Physics - Joints Example
- Qt Quick 3D Physics | Commercial or GPLv3

# Qt Quick 3D Physics - Joints Example

     // Copyright (C) 2026 The Qt Company Ltd.
     // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
     import QtQuick
     import QtQuick3D
     import QtQuick3D.Physics
     import QtQuick3D.Physics.Helpers

     Node {
         id: root
         property vector3d jointRotation : Qt.vector3d(0, 0, 0)

         PrismaticJoint {
             bodyA: prismaticBoxA
             bodyB: prismaticBoxB
             lowerLimit: -200
             upperLimit: 0
             positionA: Qt.vector3d(100, 0, 0)
             positionB: Qt.vector3d(-100, 0, 0)
         }

         DynamicRigidBody {
             id: prismaticBoxA
             kinematicPosition: Qt.vector3d(0, 200, 0)
             kinematicEulerRotation: root.jointRotation
             isKinematic: true
             scale: Qt.vector3d(2, 0.5, 0.5)
             collisionShapes: BoxShape {}
             Model {
                 source: "#Cube"
                 materials: PrincipledMaterial {
                     baseColor: "yellow"
                 }
             }
         }

         DynamicRigidBody {
             id: prismaticBoxB
             position: Qt.vector3d(0, 0, 0)
             scale: Qt.vector3d(2, 0.4, 0.4)
             collisionShapes: BoxShape {}
             Model {
                 source: "#Cube"
                 materials: PrincipledMaterial {
                     baseColor: "blue"
                 }
             }
         }
     }