- Qt 6.11
- Qt Quick 3D Physics
- Qt Quick 3D Physics QML Types
- Qt Quick 3D Physics | Commercial or GPLv3

# Qt Quick 3D Physics QML Types

Qt Quick 3D Physics provides the following QML types:

## QtQuick3D.Physics QML Types

Import the QtQuick3D.Physics module with the following statement:

     import QtQuick3D.Physics

BoxShape | Defines a box collision shape
CapsuleShape | Defines a pill-like shape
CharacterController | Controls the motion of a character
CollisionShape | Base type for collision shapes
ConvexMeshShape | A convex collision shape based on a 3D mesh
DynamicRigidBody | A physical body that can move or be moved
HeightFieldShape | A collision shape where the elevation is defined by a height map
PhysicsBody | Base type for all concrete physical bodies
PhysicsMaterial | Defines the physics material of a body
PhysicsNode | Base type for all objects in the physics scene
PhysicsWorld | Controls the physics simulation
PlaneShape | A collision shape that defines an infinite plane
SphereShape | Defines a spherical collision shape
StaticRigidBody | A physical body that does not move
TriangleMeshShape | A collision shape based on a 3D mesh
TriggerBody | Reports when objects enter a given volume

## QtQuick3D.Physics.Helpers QML Types

Import the QtQuick3D.Helpers module with the following statement:

     import QtQuick3D.Physics.Helpers