ColorAttachment QML Type

Defines a color attachment for a pass. More...

Import Statement: import QtQuick3D
Since: Qt 6.11
Inherits:

Command

Properties

Detailed Description

The ColorAttachment type is used to specify a color attachment for a RenderPass. The name property is used to identify the attachment within the render pass. If the AugmentMaterial mode is used, the name will be exposed as an output with name in the fragment shader.

 RenderPass {
     // Define a render target texture
     RenderPassTexture {
         id: colorTexture
         format: RenderPassTexture.RGBA16F
     }

     commands: [
         // Define a color attachment using the texture
         ColorAttachment {
             name: "color0"
             target: colorTexture
         }
     ]
 }

See also RenderPassTexture.

Property Documentation

name : string

The name used to identify this color attachment within the render pass. When materialMode is set to AugmentMaterial, this name is exposed as a fragment shader output variable, allowing custom shader code to write to this attachment.

target : RenderPassTexture

The RenderPassTexture that will be used as the color attachment. The texture must have a color-compatible format (e.g. RGBA8, RGBA16F).