AddDefine QML Type
Adds a preprocessor define to the shader compilation for a pass. More...
| Import Statement: | import QtQuick3D |
| Since: | Qt 6.11 |
| Inherits: |
Properties
Detailed Description
The AddDefine type is used to inject a #define into the shader compilation for a RenderPass. This lets you branch shader behavior at compile time depending on which pass is being executed.
In the shader code, the define can be used with the standard preprocessor #ifdef / #if directives:
#ifdef CUSTOM_PASS_MODE // code compiled only when this define is present #endif
RenderPass { commands: [ ColorAttachment { name: "color0"; target: colorTexture }, AddDefine { name: "CUSTOM_PASS_MODE" }, AddDefine { name: "OUTPUT_VERSION"; value: 2 } ] }
Property Documentation
name : string
The name of the preprocessor macro to define. This becomes the identifier used in #ifdef or #if checks in the shader code.
value : int
The integer value assigned to the preprocessor macro. Defaults to 1. When non-zero, #if NAME evaluates to true in the shader.