- Qt 6.11
- Qt 3D
- QML Types
- Qt3D.Core (Deprecated)
- Skeleton
- Qt 6.11.1 Reference Documentation

# Skeleton QML Type

Holds the data for a skeleton to be used with skinned meshes. More...

Import Statement: | `import Qt3D.Core 2.11`
In C++: | QSkeleton
Inherits: | AbstractSkeleton
Status: | Deprecated

- List of all members, including inherited members

## Properties

- rootJoint : Joint

## Detailed Description

Use Skeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see SkeletonLoader.

## Property Documentation

### rootJoint : Joint

Holds the root joint of the hierarchy of joints forming the skeleton.