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#ifndef PX_PHYSICS_SCP_STATIC_SIM
#define PX_PHYSICS_SCP_STATIC_SIM

#include "ScRigidSim.h"
#include "ScStaticCore.h"

namespace physx
{
namespace Sc
{
	class StaticSim : public RigidSim
	{
		//---------------------------------------------------------------------------------
		// Construction, destruction & initialization
		//---------------------------------------------------------------------------------
	public:
									StaticSim(Scene& scene, StaticCore& core) : RigidSim(scene, core)	{}
									~StaticSim()														{ getStaticCore().setSim(NULL);	}

		PX_FORCE_INLINE	StaticCore&	getStaticCore()		const											{ return static_cast<StaticCore&>(getRigidCore());	}
	};

} // namespace Sc

}

#endif
