// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
// Qt-Security score:significant reason:default

#include "qquickdrawutil.h"

#include "qbitmap.h"
#include "qpixmapcache.h"
#include "qpainter.h"
#include "qpalette.h"
#include <private/qpaintengineex_p.h>
#include <qvarlengtharray.h>
#include <qmath.h>
#include <private/qhexstring_p.h>

QT_BEGIN_NAMESPACE

namespace QQC2 {

namespace {
class PainterStateGuard {
    Q_DISABLE_COPY_MOVE(PainterStateGuard)
public:
    explicit PainterStateGuard(QPainter *p) : m_painter(p) {}
    ~PainterStateGuard()
    {
        for ( ; m_level > 0; --m_level)
            m_painter->restore();
    }

    void save()
    {
        m_painter->save();
        ++m_level;
    }

    void restore()
    {
        m_painter->restore();
        --m_level;
    }

private:
    QPainter *m_painter;
    int m_level= 0;
};
} // namespace

/*!
    \headerfile <qdrawutil.h>
    \title Drawing Utility Functions

    \sa QPainter
*/

/*!
    \fn void qDrawShadeLine(QPainter *painter, int x1, int y1, int x2, int y2,
                     const QPalette &palette, bool sunken,
                     int lineWidth, int midLineWidth)
    \relates <qdrawutil.h>

    Draws a horizontal (\a y1 == \a y2) or vertical (\a x1 == \a x2)
    shaded line using the given \a painter.  Note that nothing is
    drawn if \a y1 != \a y2 and \a x1 != \a x2 (i.e. the line is
    neither horizontal nor vertical).

    The provided \a palette specifies the shading colors (\l
    {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
    {QPalette::mid()}{middle} colors).  The given \a lineWidth
    specifies the line width for each of the lines; it is not the
    total line width. The given \a midLineWidth specifies the width of
    a middle line drawn in the QPalette::mid() color.

    The line appears sunken if \a sunken is true, otherwise raised.

    \warning This function does not look at QWidget::style() or
    QApplication::style().  Use the drawing functions in QStyle to
    make widgets that follow the current GUI style.


    Alternatively you can use a QFrame widget and apply the
    QFrame::setFrameStyle() function to display a shaded line:

    \snippet code/src_gui_painting_qdrawutil.cpp 0

    \sa qDrawShadeRect(), qDrawShadePanel(), QStyle
*/

void qDrawShadeLine(QPainter *p, int x1, int y1, int x2, int y2,
                     const QPalette &pal, bool sunken,
                     int lineWidth, int midLineWidth)
{
    if (Q_UNLIKELY(!p || lineWidth < 0 || midLineWidth < 0)) {
        qWarning("qDrawShadeLine: Invalid parameters");
        return;
    }
    PainterStateGuard painterGuard(p);
    const qreal devicePixelRatio = p->device()->devicePixelRatio();
    if (!qFuzzyCompare(devicePixelRatio, qreal(1))) {
        painterGuard.save();
        const qreal inverseScale = qreal(1) / devicePixelRatio;
        p->scale(inverseScale, inverseScale);
        x1 = qRound(devicePixelRatio * x1);
        y1 = qRound(devicePixelRatio * y1);
        x2 = qRound(devicePixelRatio * x2);
        y2 = qRound(devicePixelRatio * y2);
        lineWidth = qRound(devicePixelRatio * lineWidth);
        midLineWidth = qRound(devicePixelRatio * midLineWidth);
        p->translate(0.5, 0.5);
    }
    int tlw = lineWidth*2 + midLineWidth;        // total line width
    QPen oldPen = p->pen();                        // save pen
    if (sunken)
        p->setPen(pal.color(QPalette::Dark));
    else
        p->setPen(pal.light().color());
    QPolygon a;
    int i;
    if (y1 == y2) {                                // horizontal line
        int y = y1 - tlw/2;
        if (x1 > x2) {                        // swap x1 and x2
            int t = x1;
            x1 = x2;
            x2 = t;
        }
        x2--;
        for (i=0; i<lineWidth; i++) {                // draw top shadow
            a.setPoints(3, x1+i, y+tlw-1-i,
                         x1+i, y+i,
                         x2-i, y+i);
            p->drawPolyline(a);
        }
        if (midLineWidth > 0) {
            p->setPen(pal.mid().color());
            for (i=0; i<midLineWidth; i++)        // draw lines in the middle
                p->drawLine(x1+lineWidth, y+lineWidth+i,
                             x2-lineWidth, y+lineWidth+i);
        }
        if (sunken)
            p->setPen(pal.light().color());
        else
            p->setPen(pal.dark().color());
        for (i=0; i<lineWidth; i++) {                // draw bottom shadow
            a.setPoints(3, x1+i, y+tlw-i-1,
                         x2-i, y+tlw-i-1,
                         x2-i, y+i+1);
            p->drawPolyline(a);
        }
    }
    else if (x1 == x2) {                        // vertical line
        int x = x1 - tlw/2;
        if (y1 > y2) {                        // swap y1 and y2
            int t = y1;
            y1 = y2;
            y2 = t;
        }
        y2--;
        for (i=0; i<lineWidth; i++) {                // draw left shadow
            a.setPoints(3, x+i, y2,
                         x+i, y1+i,
                         x+tlw-1, y1+i);
            p->drawPolyline(a);
        }
        if (midLineWidth > 0) {
            p->setPen(pal.mid().color());
            for (i=0; i<midLineWidth; i++)        // draw lines in the middle
                p->drawLine(x+lineWidth+i, y1+lineWidth, x+lineWidth+i, y2);
        }
        if (sunken)
            p->setPen(pal.light().color());
        else
            p->setPen(pal.dark().color());
        for (i=0; i<lineWidth; i++) {                // draw right shadow
            a.setPoints(3, x+lineWidth, y2-i,
                         x+tlw-i-1, y2-i,
                         x+tlw-i-1, y1+lineWidth);
            p->drawPolyline(a);
        }
    }
    p->setPen(oldPen);
}

/*!
    \fn void qDrawShadeRect(QPainter *painter, int x, int y, int width, int height,
                     const QPalette &palette, bool sunken,
                     int lineWidth, int midLineWidth,
                     const QBrush *fill)
    \relates <qdrawutil.h>

    Draws the shaded rectangle beginning at (\a x, \a y) with the
    given \a width and \a height using the provided \a painter.

    The provide \a palette specifies the shading colors (\l
    {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
    {QPalette::mid()}{middle} colors.  The given \a lineWidth
    specifies the line width for each of the lines; it is not the
    total line width.  The \a midLineWidth specifies the width of a
    middle line drawn in the QPalette::mid() color.  The rectangle's
    interior is filled with the \a fill brush unless \a fill is 0.

    The rectangle appears sunken if \a sunken is true, otherwise
    raised.

    \warning This function does not look at QWidget::style() or
    QApplication::style(). Use the drawing functions in QStyle to make
    widgets that follow the current GUI style.

    Alternatively you can use a QFrame widget and apply the
    QFrame::setFrameStyle() function to display a shaded rectangle:

    \snippet code/src_gui_painting_qdrawutil.cpp 1

    \sa qDrawShadeLine(), qDrawShadePanel(), qDrawPlainRect(), QStyle
*/

void qDrawShadeRect(QPainter *p, int x, int y, int w, int h,
                     const QPalette &pal, bool sunken,
                     int lineWidth, int midLineWidth,
                     const QBrush *fill)
{
    if (w == 0 || h == 0)
        return;
    if (Q_UNLIKELY(w < 0 || h < 0 || lineWidth < 0 || midLineWidth < 0)) {
        qWarning("qDrawShadeRect: Invalid parameters");
        return;
    }

    PainterStateGuard painterGuard(p);
    const qreal devicePixelRatio = p->device()->devicePixelRatioF();
    if (!qFuzzyCompare(devicePixelRatio, qreal(1))) {
        painterGuard.save();
        const qreal inverseScale = qreal(1) / devicePixelRatio;
        p->scale(inverseScale, inverseScale);
        x = qRound(devicePixelRatio * x);
        y = qRound(devicePixelRatio * y);
        w = qRound(devicePixelRatio * w);
        h = qRound(devicePixelRatio * h);
        lineWidth = qRound(devicePixelRatio * lineWidth);
        midLineWidth = qRound(devicePixelRatio * midLineWidth);
        p->translate(0.5, 0.5);
    }

    QPen oldPen = p->pen();
    if (sunken)
        p->setPen(pal.dark().color());
    else
        p->setPen(pal.light().color());
    int x1=x, y1=y, x2=x+w-1, y2=y+h-1;

    if (lineWidth == 1 && midLineWidth == 0) {// standard shade rectangle
        p->drawRect(x1, y1, w-2, h-2);
        if (sunken)
            p->setPen(pal.light().color());
        else
            p->setPen(pal.dark().color());
        QLineF lines[4] = { QLineF(x1+1, y1+1, x2-2, y1+1),
                            QLineF(x1+1, y1+2, x1+1, y2-2),
                            QLineF(x1, y2, x2, y2),
                            QLineF(x2,y1, x2,y2-1) };
        p->drawLines(lines, 4);              // draw bottom/right lines
    } else {                                        // more complicated
        int m = lineWidth+midLineWidth;
        int i, j=0, k=m;
        for (i=0; i<lineWidth; i++) {                // draw top shadow
            QLineF lines[4] = { QLineF(x1+i, y2-i, x1+i, y1+i),
                                QLineF(x1+i, y1+i, x2-i, y1+i),
                                QLineF(x1+k, y2-k, x2-k, y2-k),
                                QLineF(x2-k, y2-k, x2-k, y1+k) };
            p->drawLines(lines, 4);
            k++;
        }
        p->setPen(pal.mid().color());
        j = lineWidth*2;
        for (i=0; i<midLineWidth; i++) {        // draw lines in the middle
            p->drawRect(x1+lineWidth+i, y1+lineWidth+i, w-j-1, h-j-1);
            j += 2;
        }
        if (sunken)
            p->setPen(pal.light().color());
        else
            p->setPen(pal.dark().color());
        k = m;
        for (i=0; i<lineWidth; i++) {                // draw bottom shadow
            QLineF lines[4] = { QLineF(x1+1+i, y2-i, x2-i, y2-i),
                                QLineF(x2-i, y2-i, x2-i, y1+i+1),
                                QLineF(x1+k, y2-k, x1+k, y1+k),
                                QLineF(x1+k, y1+k, x2-k, y1+k) };
            p->drawLines(lines, 4);
            k++;
        }
    }
    if (fill) {
        QBrush oldBrush = p->brush();
        int tlw = lineWidth + midLineWidth;
        p->setPen(Qt::NoPen);
        p->setBrush(*fill);
        p->drawRect(x+tlw, y+tlw, w-2*tlw, h-2*tlw);
        p->setBrush(oldBrush);
    }
    p->setPen(oldPen);                        // restore pen
}


/*!
    \fn void qDrawShadePanel(QPainter *painter, int x, int y, int width, int height,
                      const QPalette &palette, bool sunken,
                      int lineWidth, const QBrush *fill)
    \relates <qdrawutil.h>

    Draws the shaded panel beginning at (\a x, \a y) with the given \a
    width and \a height using the provided \a painter and the given \a
    lineWidth.

    The given \a palette specifies the shading colors (\l
    {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
    {QPalette::mid()}{middle} colors).  The panel's interior is filled
    with the \a fill brush unless \a fill is 0.

    The panel appears sunken if \a sunken is true, otherwise raised.

    \warning This function does not look at QWidget::style() or
    QApplication::style(). Use the drawing functions in QStyle to make
    widgets that follow the current GUI style.

    Alternatively you can use a QFrame widget and apply the
    QFrame::setFrameStyle() function to display a shaded panel:

    \snippet code/src_gui_painting_qdrawutil.cpp 2

    \sa qDrawWinPanel(), qDrawShadeLine(), qDrawShadeRect(), QStyle
*/

void qDrawShadePanel(QPainter *p, int x, int y, int w, int h,
                      const QPalette &pal, bool sunken,
                      int lineWidth, const QBrush *fill)
{
    if (w == 0 || h == 0)
        return;
    if (Q_UNLIKELY(w < 0 || h < 0 || lineWidth < 0)) {
        qWarning("qDrawShadePanel: Invalid parameters");
    }

    PainterStateGuard painterGuard(p);
    const qreal devicePixelRatio = p->device()->devicePixelRatioF();
    bool isTranslated = false;
    if (!qFuzzyCompare(devicePixelRatio, qreal(1))) {
        painterGuard.save();
        const qreal inverseScale = qreal(1) / devicePixelRatio;
        p->scale(inverseScale, inverseScale);
        x = qRound(devicePixelRatio * x);
        y = qRound(devicePixelRatio * y);
        w = qRound(devicePixelRatio * w);
        h = qRound(devicePixelRatio * h);
        lineWidth = qRound(devicePixelRatio * lineWidth);
        p->translate(0.5, 0.5);
        isTranslated = true;
    }

    QColor shade = pal.dark().color();
    QColor light = pal.light().color();
    if (fill) {
        if (fill->color() == shade)
            shade = pal.shadow().color();
        if (fill->color() == light)
            light = pal.midlight().color();
    }
    QPen oldPen = p->pen();                        // save pen
    QList<QLineF> lines;
    lines.reserve(2*lineWidth);

    if (sunken)
        p->setPen(shade);
    else
        p->setPen(light);
    int x1, y1, x2, y2;
    int i;
    x1 = x;
    y1 = y2 = y;
    x2 = x+w-2;
    for (i=0; i<lineWidth; i++) {                // top shadow
        lines << QLineF(x1, y1++, x2--, y2++);
    }
    x2 = x1;
    y1 = y+h-2;
    for (i=0; i<lineWidth; i++) {                // left shado
        lines << QLineF(x1++, y1, x2++, y2--);
    }
    p->drawLines(lines);
    lines.clear();
    if (sunken)
        p->setPen(light);
    else
        p->setPen(shade);
    x1 = x;
    y1 = y2 = y+h-1;
    x2 = x+w-1;
    for (i=0; i<lineWidth; i++) {                // bottom shadow
        lines << QLineF(x1++, y1--, x2, y2--);
    }
    x1 = x2;
    y1 = y;
    y2 = y+h-lineWidth-1;
    for (i=0; i<lineWidth; i++) {                // right shadow
        lines << QLineF(x1--, y1++, x2--, y2);
    }
    p->drawLines(lines);
    if (fill) {                                // fill with fill color
        if (isTranslated)
            p->translate(-0.5, -0.5);
        p->fillRect(x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2, *fill);
    }
    p->setPen(oldPen);                        // restore pen
}


/*!
  \internal
  This function draws a rectangle with two pixel line width.
  It is called from qDrawWinButton() and qDrawWinPanel().

  c1..c4 and fill are used:

    1 1 1 1 1 2
    1 3 3 3 4 2
    1 3 F F 4 2
    1 3 F F 4 2
    1 4 4 4 4 2
    2 2 2 2 2 2
*/

static void qDrawWinShades(QPainter *p,
                           int x, int y, int w, int h,
                           const QColor &c1, const QColor &c2,
                           const QColor &c3, const QColor &c4,
                           const QBrush *fill)
{
    if (w < 2 || h < 2)                        // can't do anything with that
        return;

    PainterStateGuard painterGuard(p);
    const qreal devicePixelRatio = p->device()->devicePixelRatioF();
    bool isTranslated = false;
    if (!qFuzzyCompare(devicePixelRatio, qreal(1))) {
        painterGuard.save();
        const qreal inverseScale = qreal(1) / devicePixelRatio;
        p->scale(inverseScale, inverseScale);
        x = qRound(devicePixelRatio * x);
        y = qRound(devicePixelRatio * y);
        w = qRound(devicePixelRatio * w);
        h = qRound(devicePixelRatio * h);
        p->translate(0.5, 0.5);
        isTranslated = true;
    }

    QPen oldPen = p->pen();
    QPoint a[3] = { QPoint(x, y+h-2), QPoint(x, y), QPoint(x+w-2, y) };
    p->setPen(c1);
    p->drawPolyline(a, 3);
    QPoint b[3] = { QPoint(x, y+h-1), QPoint(x+w-1, y+h-1), QPoint(x+w-1, y) };
    p->setPen(c2);
    p->drawPolyline(b, 3);
    if (w > 4 && h > 4) {
        QPoint c[3] = { QPoint(x+1, y+h-3), QPoint(x+1, y+1), QPoint(x+w-3, y+1) };
        p->setPen(c3);
        p->drawPolyline(c, 3);
        QPoint d[3] = { QPoint(x+1, y+h-2), QPoint(x+w-2, y+h-2), QPoint(x+w-2, y+1) };
        p->setPen(c4);
        p->drawPolyline(d, 3);
        if (fill) {
            if (isTranslated)
                p->translate(-0.5, -0.5);
            p->fillRect(QRect(x+2, y+2, w-4, h-4), *fill);
        }
    }
    p->setPen(oldPen);
}


/*!
    \fn void qDrawWinButton(QPainter *painter, int x, int y, int width, int height,
                     const QPalette &palette, bool sunken,
                     const QBrush *fill)
    \relates <qdrawutil.h>

    Draws the Windows-style button specified by the given point (\a x,
    \a y}, \a width and \a height using the provided \a painter with a
    line width of 2 pixels. The button's interior is filled with the
    \a{fill} brush unless \a fill is 0.

    The given \a palette specifies the shading colors (\l
    {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
    {QPalette::mid()}{middle} colors).

    The button appears sunken if \a sunken is true, otherwise raised.

    \warning This function does not look at QWidget::style() or
    QApplication::style()-> Use the drawing functions in QStyle to make
    widgets that follow the current GUI style.

    \sa qDrawWinPanel(), QStyle
*/

void qDrawWinButton(QPainter *p, int x, int y, int w, int h,
                     const QPalette &pal, bool sunken,
                     const QBrush *fill)
{
    if (sunken)
        qDrawWinShades(p, x, y, w, h,
                       pal.shadow().color(), pal.light().color(), pal.dark().color(),
                       pal.button().color(), fill);
    else
        qDrawWinShades(p, x, y, w, h,
                       pal.light().color(), pal.shadow().color(), pal.button().color(),
                       pal.dark().color(), fill);
}

/*!
    \fn void qDrawWinPanel(QPainter *painter, int x, int y, int width, int height,
                    const QPalette &palette, bool        sunken,
                    const QBrush *fill)
    \relates <qdrawutil.h>

    Draws the Windows-style panel specified by the given point(\a x,
    \a y), \a width and \a height using the provided \a painter with a
    line width of 2 pixels. The button's interior is filled with the
    \a fill brush unless \a fill is 0.

    The given \a palette specifies the shading colors.  The panel
    appears sunken if \a sunken is true, otherwise raised.

    \warning This function does not look at QWidget::style() or
    QApplication::style(). Use the drawing functions in QStyle to make
    widgets that follow the current GUI style.

    Alternatively you can use a QFrame widget and apply the
    QFrame::setFrameStyle() function to display a shaded panel:

    \snippet code/src_gui_painting_qdrawutil.cpp 3

    \sa qDrawShadePanel(), qDrawWinButton(), QStyle
*/

void qDrawWinPanel(QPainter *p, int x, int y, int w, int h,
                    const QPalette &pal, bool        sunken,
                    const QBrush *fill)
{
    if (sunken)
        qDrawWinShades(p, x, y, w, h,
                        pal.dark().color(), pal.light().color(), pal.shadow().color(),
                       pal.midlight().color(), fill);
    else
        qDrawWinShades(p, x, y, w, h,
                       pal.light().color(), pal.shadow().color(), pal.midlight().color(),
                       pal.dark().color(), fill);
}

/*!
    \fn void qDrawPlainRect(QPainter *painter, int x, int y, int width, int height, const QColor &lineColor,
                     int lineWidth, const QBrush *fill)
    \relates <qdrawutil.h>

    Draws the plain rectangle beginning at (\a x, \a y) with the given
    \a width and \a height, using the specified \a painter, \a lineColor
    and \a lineWidth. The rectangle's interior is filled with the \a
    fill brush unless \a fill is 0.

    \warning This function does not look at QWidget::style() or
    QApplication::style(). Use the drawing functions in QStyle to make
    widgets that follow the current GUI style.

    Alternatively you can use a QFrame widget and apply the
    QFrame::setFrameStyle() function to display a plain rectangle:

    \snippet code/src_gui_painting_qdrawutil.cpp 4

    \sa qDrawShadeRect(), QStyle
*/

void qDrawPlainRect(QPainter *p, int x, int y, int w, int h, const QColor &c,
                     int lineWidth, const QBrush *fill)
{
    if (w == 0 || h == 0)
        return;
    if (Q_UNLIKELY(w < 0 || h < 0 || lineWidth < 0)) {
        qWarning("qDrawPlainRect: Invalid parameters");
    }

    PainterStateGuard painterGuard(p);
    const qreal devicePixelRatio = p->device()->devicePixelRatioF();
    if (!qFuzzyCompare(devicePixelRatio, qreal(1))) {
        painterGuard.save();
        const qreal inverseScale = qreal(1) / devicePixelRatio;
        p->scale(inverseScale, inverseScale);
        x = qRound(devicePixelRatio * x);
        y = qRound(devicePixelRatio * y);
        w = qRound(devicePixelRatio * w);
        h = qRound(devicePixelRatio * h);
        lineWidth = qRound(devicePixelRatio * lineWidth);
        p->translate(0.5, 0.5);
    }

    QPen   oldPen   = p->pen();
    QBrush oldBrush = p->brush();
    p->setPen(c);
    p->setBrush(Qt::NoBrush);
    for (int i=0; i<lineWidth; i++)
        p->drawRect(x+i, y+i, w-i*2 - 1, h-i*2 - 1);
    if (fill) {                                // fill with fill color
        p->setPen(Qt::NoPen);
        p->setBrush(*fill);
        p->drawRect(x+lineWidth, y+lineWidth, w-lineWidth*2, h-lineWidth*2);
    }
    p->setPen(oldPen);
    p->setBrush(oldBrush);
}

/*****************************************************************************
  Overloaded functions.
 *****************************************************************************/

/*!
    \fn void qDrawShadeLine(QPainter *painter, const QPoint &p1, const QPoint &p2,
             const QPalette &palette, bool sunken, int lineWidth, int midLineWidth)
    \relates <qdrawutil.h>
    \overload

    Draws a horizontal or vertical shaded line between \a p1 and \a p2
    using the given \a painter.  Note that nothing is drawn if the line
    between the points would be neither horizontal nor vertical.

    The provided \a palette specifies the shading colors (\l
    {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
    {QPalette::mid()}{middle} colors).  The given \a lineWidth
    specifies the line width for each of the lines; it is not the
    total line width. The given \a midLineWidth specifies the width of
    a middle line drawn in the QPalette::mid() color.

    The line appears sunken if \a sunken is true, otherwise raised.

    \warning This function does not look at QWidget::style() or
    QApplication::style().  Use the drawing functions in QStyle to
    make widgets that follow the current GUI style.


    Alternatively you can use a QFrame widget and apply the
    QFrame::setFrameStyle() function to display a shaded line:

    \snippet code/src_gui_painting_qdrawutil.cpp 5

    \sa qDrawShadeRect(), qDrawShadePanel(), QStyle
*/

void qDrawShadeLine(QPainter *p, const QPoint &p1, const QPoint &p2,
                     const QPalette &pal, bool sunken,
                     int lineWidth, int midLineWidth)
{
    qDrawShadeLine(p, p1.x(), p1.y(), p2.x(), p2.y(), pal, sunken,
                    lineWidth, midLineWidth);
}

/*!
    \fn void qDrawShadeRect(QPainter *painter, const QRect &rect, const QPalette &palette,
             bool sunken, int lineWidth, int midLineWidth, const QBrush *fill)
    \relates <qdrawutil.h>
    \overload

    Draws the shaded rectangle specified by \a rect using the given \a painter.

    The provide \a palette specifies the shading colors (\l
    {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
    {QPalette::mid()}{middle} colors.  The given \a lineWidth
    specifies the line width for each of the lines; it is not the
    total line width.  The \a midLineWidth specifies the width of a
    middle line drawn in the QPalette::mid() color.  The rectangle's
    interior is filled with the \a fill brush unless \a fill is 0.

    The rectangle appears sunken if \a sunken is true, otherwise
    raised.

    \warning This function does not look at QWidget::style() or
    QApplication::style(). Use the drawing functions in QStyle to make
    widgets that follow the current GUI style.

    Alternatively you can use a QFrame widget and apply the
    QFrame::setFrameStyle() function to display a shaded rectangle:

    \snippet code/src_gui_painting_qdrawutil.cpp 6

    \sa qDrawShadeLine(), qDrawShadePanel(), qDrawPlainRect(), QStyle
*/

void qDrawShadeRect(QPainter *p, const QRect &r,
                     const QPalette &pal, bool sunken,
                     int lineWidth, int midLineWidth,
                     const QBrush *fill)
{
    qDrawShadeRect(p, r.x(), r.y(), r.width(), r.height(), pal, sunken,
                    lineWidth, midLineWidth, fill);
}

/*!
    \fn void qDrawShadePanel(QPainter *painter, const QRect &rect, const QPalette &palette,
             bool sunken, int lineWidth, const QBrush *fill)
    \relates <qdrawutil.h>
    \overload

    Draws the shaded panel at the rectangle specified by \a rect using the
    given \a painter and the given \a lineWidth.

    The given \a palette specifies the shading colors (\l
    {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
    {QPalette::mid()}{middle} colors).  The panel's interior is filled
    with the \a fill brush unless \a fill is 0.

    The panel appears sunken if \a sunken is true, otherwise raised.

    \warning This function does not look at QWidget::style() or
    QApplication::style(). Use the drawing functions in QStyle to make
    widgets that follow the current GUI style.

    Alternatively you can use a QFrame widget and apply the
    QFrame::setFrameStyle() function to display a shaded panel:

    \snippet code/src_gui_painting_qdrawutil.cpp 7

    \sa qDrawWinPanel(), qDrawShadeLine(), qDrawShadeRect(), QStyle
*/

void qDrawShadePanel(QPainter *p, const QRect &r,
                      const QPalette &pal, bool sunken,
                      int lineWidth, const QBrush *fill)
{
    qDrawShadePanel(p, r.x(), r.y(), r.width(), r.height(), pal, sunken,
                     lineWidth, fill);
}

/*!
    \fn void qDrawWinButton(QPainter *painter, const QRect &rect, const QPalette &palette,
             bool sunken, const QBrush *fill)
    \relates <qdrawutil.h>
    \overload

    Draws the Windows-style button at the rectangle specified by \a rect using
    the given \a painter with a line width of 2 pixels. The button's interior
    is filled with the \a{fill} brush unless \a fill is 0.

    The given \a palette specifies the shading colors (\l
    {QPalette::light()}{light}, \l {QPalette::dark()}{dark} and \l
    {QPalette::mid()}{middle} colors).

    The button appears sunken if \a sunken is true, otherwise raised.

    \warning This function does not look at QWidget::style() or
    QApplication::style()-> Use the drawing functions in QStyle to make
    widgets that follow the current GUI style.

    \sa qDrawWinPanel(), QStyle
*/

void qDrawWinButton(QPainter *p, const QRect &r,
                     const QPalette &pal, bool sunken, const QBrush *fill)
{
    qDrawWinButton(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, fill);
}

/*!
    \fn void qDrawWinPanel(QPainter *painter, const QRect &rect, const QPalette &palette,
             bool sunken, const QBrush *fill)
    \overload

    Draws the Windows-style panel at the rectangle specified by \a rect using
    the given \a painter with a line width of 2 pixels. The button's interior
    is filled with the \a fill brush unless \a fill is 0.

    The given \a palette specifies the shading colors.  The panel
    appears sunken if \a sunken is true, otherwise raised.

    \warning This function does not look at QWidget::style() or
    QApplication::style(). Use the drawing functions in QStyle to make
    widgets that follow the current GUI style.

    Alternatively you can use a QFrame widget and apply the
    QFrame::setFrameStyle() function to display a shaded panel:

    \snippet code/src_gui_painting_qdrawutil.cpp 8

    \sa qDrawShadePanel(), qDrawWinButton(), QStyle
*/

void qDrawWinPanel(QPainter *p, const QRect &r,
                    const QPalette &pal, bool sunken, const QBrush *fill)
{
    qDrawWinPanel(p, r.x(), r.y(), r.width(), r.height(), pal, sunken, fill);
}

/*!
    \fn void qDrawPlainRect(QPainter *painter, const QRect &rect, const QColor &lineColor, int lineWidth, const QBrush *fill)
    \relates <qdrawutil.h>
    \overload

    Draws the plain rectangle specified by \a rect using the given \a painter,
    \a lineColor and \a lineWidth. The rectangle's interior is filled with the
    \a fill brush unless \a fill is 0.

    \warning This function does not look at QWidget::style() or
    QApplication::style(). Use the drawing functions in QStyle to make
    widgets that follow the current GUI style.

    Alternatively you can use a QFrame widget and apply the
    QFrame::setFrameStyle() function to display a plain rectangle:

    \snippet code/src_gui_painting_qdrawutil.cpp 9

    \sa qDrawShadeRect(), QStyle
*/

void qDrawPlainRect(QPainter *p, const QRect &r, const QColor &c,
                     int lineWidth, const QBrush *fill)
{
    qDrawPlainRect(p, r.x(), r.y(), r.width(), r.height(), c,
                    lineWidth, fill);
}


/*!
    \class QTileRules
    \since 4.6

    \inmodule QtWidgets

    \brief The QTileRules class provides the rules used to draw a
    pixmap or image split into nine segments.

    Spliiting is similar to \l{http://www.w3.org/TR/css3-background/}{CSS3 border-images}.

    \sa Qt::TileRule, QMargins
*/

/*! \fn QTileRules::QTileRules(Qt::TileRule horizontalRule, Qt::TileRule verticalRule)
  Constructs a QTileRules with the given \a horizontalRule and
  \a verticalRule.
 */

/*! \fn QTileRules::QTileRules(Qt::TileRule rule)
  Constructs a QTileRules with the given \a rule used for both
  the horizontal rule and the vertical rule.
 */

/*!
    \fn void qDrawBorderPixmap(QPainter *painter, const QRect &target, const QMargins &margins, const QPixmap &pixmap)
    \relates <qdrawutil.h>
    \since 4.6

    \brief The qDrawBorderPixmap function is for drawing a pixmap into
    the margins of a rectangle.

    Draws the given \a pixmap into the given \a target rectangle, using the
    given \a painter. The pixmap will be split into nine segments and drawn
    according to the \a margins structure.
*/

typedef QVarLengthArray<QPainter::PixmapFragment, 16> QPixmapFragmentsArray;

/*!
    \since 4.6

    Draws the indicated \a sourceRect rectangle from the given \a pixmap into
    the given \a targetRect rectangle, using the given \a painter. The pixmap
    will be split into nine segments according to the given \a targetMargins
    and \a sourceMargins structures. Finally, the pixmap will be drawn
    according to the given \a rules.

    This function is used to draw a scaled pixmap, similar to
    \l{http://www.w3.org/TR/css3-background/}{CSS3 border-images}

    \sa Qt::TileRule, QTileRules, QMargins
*/

void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargins &targetMargins,
                       const QPixmap &pixmap, const QRect &sourceRect,const QMargins &sourceMargins,
                       const QTileRules &rules
#ifndef Q_QDOC
                       , QDrawBorderPixmap::DrawingHints hints
#endif
                       )
{
    QPainter::PixmapFragment d;
    d.opacity = 1.0;
    d.rotation = 0.0;

    QPixmapFragmentsArray opaqueData;
    QPixmapFragmentsArray translucentData;

    // source center
    const int sourceCenterTop = sourceRect.top() + sourceMargins.top();
    const int sourceCenterLeft = sourceRect.left() + sourceMargins.left();
    const int sourceCenterBottom = sourceRect.bottom() - sourceMargins.bottom() + 1;
    const int sourceCenterRight = sourceRect.right() - sourceMargins.right() + 1;
    const int sourceCenterWidth = sourceCenterRight - sourceCenterLeft;
    const int sourceCenterHeight = sourceCenterBottom - sourceCenterTop;
    // target center
    const int targetCenterTop = targetRect.top() + targetMargins.top();
    const int targetCenterLeft = targetRect.left() + targetMargins.left();
    const int targetCenterBottom = targetRect.bottom() - targetMargins.bottom() + 1;
    const int targetCenterRight = targetRect.right() - targetMargins.right() + 1;
    const int targetCenterWidth = targetCenterRight - targetCenterLeft;
    const int targetCenterHeight = targetCenterBottom - targetCenterTop;

    QVarLengthArray<qreal, 16> xTarget; // x-coordinates of target rectangles
    QVarLengthArray<qreal, 16> yTarget; // y-coordinates of target rectangles

    int columns = 3;
    int rows = 3;
    if (rules.horizontal != Qt::StretchTile && sourceCenterWidth != 0)
        columns = qMax(3, 2 + qCeil(targetCenterWidth / qreal(sourceCenterWidth)));
    if (rules.vertical != Qt::StretchTile && sourceCenterHeight != 0)
        rows = qMax(3, 2 + qCeil(targetCenterHeight / qreal(sourceCenterHeight)));

    xTarget.resize(columns + 1);
    yTarget.resize(rows + 1);

    bool oldAA = painter->testRenderHint(QPainter::Antialiasing);
    if (painter->paintEngine()->type() != QPaintEngine::OpenGL
        && painter->paintEngine()->type() != QPaintEngine::OpenGL2
        && oldAA && painter->combinedTransform().type() != QTransform::TxNone) {
        painter->setRenderHint(QPainter::Antialiasing, false);
    }

    xTarget[0] = targetRect.left();
    xTarget[1] = targetCenterLeft;
    xTarget[columns - 1] = targetCenterRight;
    xTarget[columns] = targetRect.left() + targetRect.width();

    yTarget[0] = targetRect.top();
    yTarget[1] = targetCenterTop;
    yTarget[rows - 1] = targetCenterBottom;
    yTarget[rows] = targetRect.top() + targetRect.height();

    qreal dx = targetCenterWidth;
    qreal dy = targetCenterHeight;

    switch (rules.horizontal) {
    case Qt::StretchTile:
        dx = targetCenterWidth;
        break;
    case Qt::RepeatTile:
        dx = sourceCenterWidth;
        break;
    case Qt::RoundTile:
        dx = targetCenterWidth / qreal(columns - 2);
        break;
    }

    for (int i = 2; i < columns - 1; ++i)
        xTarget[i] = xTarget[i - 1] + dx;

    switch (rules.vertical) {
    case Qt::StretchTile:
        dy = targetCenterHeight;
        break;
    case Qt::RepeatTile:
        dy = sourceCenterHeight;
        break;
    case Qt::RoundTile:
        dy = targetCenterHeight / qreal(rows - 2);
        break;
    }

    for (int i = 2; i < rows - 1; ++i)
        yTarget[i] = yTarget[i - 1] + dy;

    // corners
    if (targetMargins.top() > 0 && targetMargins.left() > 0 && sourceMargins.top() > 0 && sourceMargins.left() > 0) { // top left
        d.x = (0.5 * (xTarget[1] + xTarget[0]));
        d.y = (0.5 * (yTarget[1] + yTarget[0]));
        d.sourceLeft = sourceRect.left();
        d.sourceTop = sourceRect.top();
        d.width = sourceMargins.left();
        d.height = sourceMargins.top();
        d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
        d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
        if (hints & QDrawBorderPixmap::OpaqueTopLeft)
            opaqueData.append(d);
        else
            translucentData.append(d);
    }
    if (targetMargins.top() > 0 && targetMargins.right() > 0 && sourceMargins.top() > 0 && sourceMargins.right() > 0) { // top right
        d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
        d.y = (0.5 * (yTarget[1] + yTarget[0]));
        d.sourceLeft = sourceCenterRight;
        d.sourceTop = sourceRect.top();
        d.width = sourceMargins.right();
        d.height = sourceMargins.top();
        d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
        d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
        if (hints & QDrawBorderPixmap::OpaqueTopRight)
            opaqueData.append(d);
        else
            translucentData.append(d);
    }
    if (targetMargins.bottom() > 0 && targetMargins.left() > 0 && sourceMargins.bottom() > 0 && sourceMargins.left() > 0) { // bottom left
        d.x = (0.5 * (xTarget[1] + xTarget[0]));
        d.y =(0.5 * (yTarget[rows] + yTarget[rows - 1]));
        d.sourceLeft = sourceRect.left();
        d.sourceTop = sourceCenterBottom;
        d.width = sourceMargins.left();
        d.height = sourceMargins.bottom();
        d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
        d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
        if (hints & QDrawBorderPixmap::OpaqueBottomLeft)
            opaqueData.append(d);
        else
            translucentData.append(d);
    }
    if (targetMargins.bottom() > 0 && targetMargins.right() > 0 && sourceMargins.bottom() > 0 && sourceMargins.right() > 0) { // bottom right
        d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
        d.y = (0.5 * (yTarget[rows] + yTarget[rows - 1]));
        d.sourceLeft = sourceCenterRight;
        d.sourceTop = sourceCenterBottom;
        d.width = sourceMargins.right();
        d.height = sourceMargins.bottom();
        d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
        d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
        if (hints & QDrawBorderPixmap::OpaqueBottomRight)
            opaqueData.append(d);
        else
            translucentData.append(d);
    }

    // horizontal edges
    if (targetCenterWidth > 0 && sourceCenterWidth > 0) {
        if (targetMargins.top() > 0 && sourceMargins.top() > 0) { // top
            QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueTop ? opaqueData : translucentData;
            d.sourceLeft = sourceCenterLeft;
            d.sourceTop = sourceRect.top();
            d.width = sourceCenterWidth;
            d.height = sourceMargins.top();
            d.y = (0.5 * (yTarget[1] + yTarget[0]));
            d.scaleX = dx / d.width;
            d.scaleY = qreal(yTarget[1] - yTarget[0]) / d.height;
            for (int i = 1; i < columns - 1; ++i) {
                d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
                data.append(d);
            }
            if (rules.horizontal == Qt::RepeatTile)
                data[data.size() - 1].width = ((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX);
        }
        if (targetMargins.bottom() > 0 && sourceMargins.bottom() > 0) { // bottom
            QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueBottom ? opaqueData : translucentData;
            d.sourceLeft = sourceCenterLeft;
            d.sourceTop = sourceCenterBottom;
            d.width = sourceCenterWidth;
            d.height = sourceMargins.bottom();
            d.y = (0.5 * (yTarget[rows] + yTarget[rows - 1]));
            d.scaleX = dx / d.width;
            d.scaleY = qreal(yTarget[rows] - yTarget[rows - 1]) / d.height;
            for (int i = 1; i < columns - 1; ++i) {
                d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
                data.append(d);
            }
            if (rules.horizontal == Qt::RepeatTile)
                data[data.size() - 1].width = ((xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX);
        }
    }

    // vertical edges
    if (targetCenterHeight > 0 && sourceCenterHeight > 0) {
        if (targetMargins.left() > 0 && sourceMargins.left() > 0) { // left
            QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueLeft ? opaqueData : translucentData;
            d.sourceLeft = sourceRect.left();
            d.sourceTop = sourceCenterTop;
            d.width = sourceMargins.left();
            d.height = sourceCenterHeight;
            d.x = (0.5 * (xTarget[1] + xTarget[0]));
            d.scaleX = qreal(xTarget[1] - xTarget[0]) / d.width;
            d.scaleY = dy / d.height;
            for (int i = 1; i < rows - 1; ++i) {
                d.y = (0.5 * (yTarget[i + 1] + yTarget[i]));
                data.append(d);
            }
            if (rules.vertical == Qt::RepeatTile)
                data[data.size() - 1].height = ((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY);
        }
        if (targetMargins.right() > 0 && sourceMargins.right() > 0) { // right
            QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueRight ? opaqueData : translucentData;
            d.sourceLeft = sourceCenterRight;
            d.sourceTop = sourceCenterTop;
            d.width = sourceMargins.right();
            d.height = sourceCenterHeight;
            d.x = (0.5 * (xTarget[columns] + xTarget[columns - 1]));
            d.scaleX = qreal(xTarget[columns] - xTarget[columns - 1]) / d.width;
            d.scaleY = dy / d.height;
            for (int i = 1; i < rows - 1; ++i) {
                d.y = (0.5 * (yTarget[i + 1] + yTarget[i]));
                data.append(d);
            }
            if (rules.vertical == Qt::RepeatTile)
                data[data.size() - 1].height = ((yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY);
        }
    }

    // center
    if (targetCenterWidth > 0 && targetCenterHeight > 0 && sourceCenterWidth > 0 && sourceCenterHeight > 0) {
        QPixmapFragmentsArray &data = hints & QDrawBorderPixmap::OpaqueCenter ? opaqueData : translucentData;
        d.sourceLeft = sourceCenterLeft;
        d.sourceTop = sourceCenterTop;
        d.width = sourceCenterWidth;
        d.height = sourceCenterHeight;
        d.scaleX = dx / d.width;
        d.scaleY = dy / d.height;

        qreal repeatWidth = (xTarget[columns - 1] - xTarget[columns - 2]) / d.scaleX;
        qreal repeatHeight = (yTarget[rows - 1] - yTarget[rows - 2]) / d.scaleY;

        for (int j = 1; j < rows - 1; ++j) {
            d.y = (0.5 * (yTarget[j + 1] + yTarget[j]));
            for (int i = 1; i < columns - 1; ++i) {
                d.x = (0.5 * (xTarget[i + 1] + xTarget[i]));
                data.append(d);
            }
            if (rules.horizontal == Qt::RepeatTile)
                data[data.size() - 1].width = repeatWidth;
        }
        if (rules.vertical == Qt::RepeatTile) {
            for (int i = 1; i < columns - 1; ++i)
                data[data.size() - i].height = repeatHeight;
        }
    }

    if (opaqueData.size())
        painter->drawPixmapFragments(opaqueData.data(), opaqueData.size(), pixmap, QPainter::OpaqueHint);
    if (translucentData.size())
        painter->drawPixmapFragments(translucentData.data(), translucentData.size(), pixmap);

    if (oldAA)
        painter->setRenderHint(QPainter::Antialiasing, true);
}

} // namespace QQC2

QT_END_NAMESPACE
