Shear QML Type | Qt Quick | Qt 6.11.1
Description: Provides a way to shear an Item.

- Qt 6.11
- Qt Quick
- QML Types
- Shear
- Qt 6.11.1 Reference Documentation

# Shear QML Type

Provides a way to shear an Item. More...

Import Statement: | `import QtQuick`
Since: | Qt 6.9

- List of all members, including inherited members

## Properties

- origin
  - origin.x : real
  - origin.y : real
- xAngle : real
- xFactor : real
- yAngle : real
- yFactor : real

## Detailed Description

The Shear type provides a way to transform an Item by a two-dimensional shear-type matrix, sometimes known as a skew transform.

     Rectangle {
         width: 100; height: 100
         color: "blue"
         transform: Shear {
             xFactor: 1.0
         }
     }

This shears the item by a factor of `1.0` along the x-axis without modifying anything along the y-axis. Each point `P` is displaced by `xFactor(P.y - origin.y)` (the signed vertical distance to the origin multiplied with the xFactor). Setting the yFactor shears the item along the y-axis and proportionally to the horizontal distance.

Since the default origin is at `(0, 0)`, the top of the item remains untransformed, whereas the bottom is displaced 100 pixels to the right (corresponding to the height of the item.)

This code is equivalent to the following:

     Rectangle {
         width: 100; height: 100
         color: "blue"
         transform: Shear {
             xAngle: 45.0
         }
     }

Note: If both `xFactor`/`yFactor` and `xAngle`/`yAngle` are set, then the sum of the two displacements will be used.

## Property Documentation

### origin group

### origin.x : real

### origin.y : real

The origin point of the transformation (i.e., the point that stays fixed relative to the parent as the rest of the item is sheared).

By default the origin is `(0, 0)`.

### xAngle : real

The angle (in degrees) by which to shear the item's coordinate system along the x-axis. This is equivalent to setting xFactor to `tan(xAngle)`.

The default value is `0.0`.

See also xFactor.

### xFactor : real

The factor by which to shear the item's coordinate system along the x-axis. Each point `P` is displaced by `xFactor(P.y - origin.y)`

This corresponds to the `sh` parameter in QTransform::shear() and the `xShear` parameter in calls to PlanarTransform::fromShear().

The default value is `0.0`.

See also xAngle.

### yAngle : real

The angle (in degrees) by which to shear the item's coordinate system along the y-axis. This is equivalent to setting yFactor to `tan(yAngle)`.

The default value is `0.0`.

See also yFactor.

### yFactor : real

The factor by which to shear the item's coordinate system along the y-axis. The factor by which to shear the item's coordinate system along the x-axis. Each point `P` is displaced by `xFactor(P.y - origin.y)`

This corresponds to the `sv` parameter in QTransform::shear() and the `yShear` parameter in calls to PlanarTransform::fromShear().

The default value is `0.0`.

See also yAngle.