ColorAttachment QML Type
Defines a color attachment for a pass. More...
| Import Statement: | import QtQuick3D |
| Since: | Qt 6.11 |
| Inherits: |
Properties
Detailed Description
The ColorAttachment type is used to specify a color attachment for a RenderPass. The name property is used to identify the attachment within the render pass. If the AugmentMaterial mode is used, the name will be exposed as an output with name in the fragment shader.
RenderPass { // Define a render target texture RenderPassTexture { id: colorTexture format: RenderPassTexture.RGBA16F } commands: [ // Define a color attachment using the texture ColorAttachment { name: "color0" target: colorTexture } ] }
See also RenderPassTexture.
Property Documentation
name : string
The name used to identify this color attachment within the render pass. When materialMode is set to AugmentMaterial, this name is exposed as a fragment shader output variable, allowing custom shader code to write to this attachment.
target : RenderPassTexture
The RenderPassTexture that will be used as the color attachment. The texture must have a color-compatible format (e.g. RGBA8, RGBA16F).