Qt3DAnimation::QChannelMapping Class

class Qt3DAnimation::QChannelMapping

Allows to map the channels within the clip onto properties of objects in the application. More...

Header: #include <QChannelMapping>
CMake: find_package(Qt6 REQUIRED COMPONENTS 3danimation)
target_link_libraries(mytarget PRIVATE Qt6::3danimation)
qmake: QT += 3danimation
Inherits: Qt3DAnimation::QAbstractChannelMapping
Status: Deprecated

Properties

Public Functions

QString channelName() const
QString property() const
Qt3DCore::QNode *target() const

Public Slots

void setChannelName(const QString &channelName)
void setProperty(const QString &property)
void setTarget(Qt3DCore::QNode *target)

Signals

void channelNameChanged(QString channelName)
void propertyChanged(QString property)
void targetChanged(Qt3DCore::QNode *target)

Detailed Description

Property Documentation

channelName : QString

Holds the name of the channel for the channel mapping.

Access functions:

QString channelName() const
void setChannelName(const QString &channelName)

Notifier signal:

void channelNameChanged(QString channelName)

property : QString

Holds the name of the property on the target node that should be animated.

Access functions:

QString property() const
void setProperty(const QString &property)

Notifier signal:

void propertyChanged(QString property)

target : Qt3DCore::QNode*

Holds the target node for the channel mapping.

Access functions:

Qt3DCore::QNode *target() const
void setTarget(Qt3DCore::QNode *target)

Notifier signal:

void targetChanged(Qt3DCore::QNode *target)