// Copyright (C) 2008-2012 NVIDIA Corporation.
// Copyright (C) 2019 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
// Qt-Security score:critical reason:data-parser

#include <QtQuick3DRuntimeRender/private/qssgrenderloadedtexture_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendererutil_p.h>
#include <QtQuick3DRuntimeRender/private/qssgruntimerenderlogging_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendertexturedata_p.h>
#include <QtGui/QImageReader>
#include <QtGui/QColorSpace>
#include <QtMath>

#include <QtQuick3DUtils/private/qssgutils_p.h>
#include <QtQuick3DUtils/private/qssgassert_p.h>

#include <private/qtexturefilereader_p.h>

#define TINYEXR_IMPLEMENTATION
#define TINYEXR_USE_MINIZ 0
#define TINYEXR_USE_THREAD 1
#include <zlib.h>
#include <tinyexr.h>
#include "qssglightmapio_p.h"

QT_BEGIN_NAMESPACE


QSharedPointer<QIODevice> QSSGInputUtil::getStreamForFile(const QString &inPath, bool inQuiet, QString *outPath)
{
    QFile *file = nullptr;
    QString tryPath = inPath;
    if (tryPath.startsWith(QLatin1String("qrc:/"))) {
        tryPath = inPath.mid(3);
    } else if (tryPath.startsWith(QLatin1String("file://"))) {
        tryPath = inPath.mid(7);
    }

    QFileInfo fi(tryPath);
    bool found = fi.exists();
    if (!found && fi.isNativePath()) {
        tryPath.prepend(QLatin1String(":/"));
        fi.setFile(tryPath);
        found = fi.exists();
    }
    if (found) {
        QString filePath = fi.canonicalFilePath();
        file = new QFile(filePath);
        if (file->open(QIODevice::ReadOnly)) {
            if (outPath)
                *outPath = filePath;
        } else {
            delete file;
            file = nullptr;
        }
    }
    if (!file && !inQuiet)
        qCWarning(WARNING, "Failed to find file: %s", qPrintable(inPath));
    return QSharedPointer<QIODevice>(file);
}

QSharedPointer<QIODevice> QSSGInputUtil::getStreamForTextureFile(const QString &inPath, bool inQuiet,
                                                                 QString *outPath, FileType *outFileType)
{
    static const QList<QByteArray> hdrFormats = QList<QByteArray>({ "hdr", "exr" });
    static const QList<QByteArray> textureFormats = QTextureFileReader::supportedFileFormats();
    static const QList<QByteArray> imageFormats = QImageReader::supportedImageFormats();
    static const QList<QByteArray> allFormats = textureFormats + hdrFormats + imageFormats;

    QString filePath;
    QByteArray ext;
    QSharedPointer<QIODevice> stream = getStreamForFile(inPath, true, &filePath);
    if (stream) {
        ext = QFileInfo(filePath).suffix().toLatin1().toLower();
    } else {
        for (const QByteArray &format : allFormats) {
            QString tryName = inPath + QLatin1Char('.') + QLatin1String(format);
            stream = getStreamForFile(tryName, true, &filePath);
            if (stream) {
                ext = format;
                break;
            }
        }
    }
    if (stream) {
        if (outPath)
            *outPath = filePath;
        if (outFileType) {
            FileType type = UnknownFile;
            if (hdrFormats.contains(ext))
                type = HdrFile;
            else if (textureFormats.contains(ext))
                type = TextureFile;
            else if (imageFormats.contains(ext))
                type = ImageFile;
            *outFileType = type;
        }
    } else if (!inQuiet) {
        qCWarning(WARNING, "Failed to find texture file for: %s", qPrintable(inPath));
    }
    return stream;
}

static inline QSSGRenderTextureFormat fromGLtoTextureFormat(quint32 internalFormat)
{
    switch (internalFormat) {
    case 0x8229:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::R8);
    case 0x822A:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::R16);
    case 0x822D:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::R16F);
    case 0x8235:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::R32I);
    case 0x8236:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::R32UI);
    case 0x822E:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::R32F);
    case 0x822B:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RG8);
    case 0x8058:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA8);
    case 0x8051:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB8);
    case 0x8C41:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8);
    case 0x8C43:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8A8);
    case 0x8D62:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB565);
    case 0x803C:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::Alpha8);
    case 0x8040:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::Luminance8);
    case 0x8042:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::Luminance16);
    case 0x8045:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::LuminanceAlpha8);
    case 0x881A:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA16F);
    case 0x822F:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RG16F);
    case 0x8230:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RG32F);
    case 0x8815:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB32F);
    case 0x8814:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA32F);
    case 0x8C3A:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::R11G11B10);
    case 0x8C3D:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB9E5);
    case 0x8059:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB10_A2);
    case 0x881B:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB16F);
    case 0x8D70:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA32UI);
    case 0x8D71:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB32UI);
    case 0x8D76:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA16UI);
    case 0x8D77:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB16UI);
    case 0x8D7C:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA8UI);
    case 0x8D7D:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB8UI);
    case 0x8D82:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA32I);
    case 0x8D83:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB32I);
    case 0x8D88:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA16I);
    case 0x8D89:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB16I);
    case 0x8D8E:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA8I);
    case 0x8D8F:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB8I);
    case 0x83F1:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_DXT1);
    case 0x83F0:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB_DXT1);
    case 0x83F2:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_DXT3);
    case 0x83F3:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_DXT5);
    case 0x9270:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::R11_EAC_UNorm);
    case 0x9271:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::R11_EAC_SNorm);
    case 0x9272:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RG11_EAC_UNorm);
    case 0x9273:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RG11_EAC_SNorm);
    case 0x9274:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB8_ETC2);
    case 0x9275:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_ETC2);
    case 0x9276:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGB8_PunchThrough_Alpha1_ETC2);
    case 0x9277:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_PunchThrough_Alpha1_ETC2);
    case 0x9278:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA8_ETC2_EAC);
    case 0x9279:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ETC2_EAC);
    case 0x93B0:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_4x4);
    case 0x93B1:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_5x4);
    case 0x93B2:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_5x5);
    case 0x93B3:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_6x5);
    case 0x93B4:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_6x6);
    case 0x93B5:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_8x5);
    case 0x93B6:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_8x6);
    case 0x93B7:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_8x8);
    case 0x93B8:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_10x5);
    case 0x93B9:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_10x6);
    case 0x93BA:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_10x8);
    case 0x93BB:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_10x10);
    case 0x93BC:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_12x10);
    case 0x93BD:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::RGBA_ASTC_12x12);
    case 0x93D0:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_4x4);
    case 0x93D1:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_5x4);
    case 0x93D2:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_5x5);
    case 0x93D3:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_6x5);
    case 0x93D4:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_6x6);
    case 0x93D5:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_8x5);
    case 0x93D6:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_8x6);
    case 0x93D7:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_8x8);
    case 0x93D8:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_10x5);
    case 0x93D9:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_10x6);
    case 0x93DA:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_10x8);
    case 0x93DB:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_10x10);
    case 0x93DC:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_12x10);
    case 0x93DD:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_12x12);
    case 0x81A5:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::Depth16);
    case 0x81A6:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::Depth24);
    case 0x81A7:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::Depth32);
    case 0x88F0:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::Depth24Stencil8);
    default:
        return QSSGRenderTextureFormat(QSSGRenderTextureFormat::Unknown);
    }
}

static QImage loadImage(const QString &inPath, bool flipVertical)
{
    QImage image(inPath);
    if (image.isNull())
        return image;
    const QPixelFormat pixFormat = image.pixelFormat();
    QImage::Format targetFormat = QImage::Format_RGBA8888_Premultiplied;
    if (image.colorCount()) // a palleted image
        targetFormat = QImage::Format_RGBA8888;
    else if (pixFormat.channelCount() == 1)
        targetFormat = QImage::Format_Grayscale8;
    else if (pixFormat.alphaUsage() == QPixelFormat::IgnoresAlpha)
        targetFormat = QImage::Format_RGBX8888;
    else if (pixFormat.premultiplied() == QPixelFormat::NotPremultiplied)
        targetFormat = QImage::Format_RGBA8888;

    image.convertTo(targetFormat); // convert to a format mappable to QRhiTexture::Format
    if (flipVertical)
        image.flip(); // Flip vertically to the conventional Y-up orientation
    return image;
}

QSSGLoadedTexture *QSSGLoadedTexture::loadQImage(const QString &inPath, qint32 flipVertical)
{
    QImage image = loadImage(inPath, flipVertical);
    if (image.isNull())
        return nullptr;
    QSSGLoadedTexture *retval = new QSSGLoadedTexture;
    retval->width = image.width();
    retval->height = image.height();
    retval->components = image.pixelFormat().channelCount();
    retval->image = image;
    retval->data = (void *)retval->image.bits();
    retval->dataSizeInBytes = image.sizeInBytes();
    retval->setFormatFromComponents();
    // #TODO: This is a very crude way detect color space
    retval->isSRGB = image.colorSpace().transferFunction() != QColorSpace::TransferFunction::Linear;

    return retval;
}

QSSGLoadedTexture *QSSGLoadedTexture::loadCompressedImage(const QString &inPath)
{
    QSSGLoadedTexture *retval = nullptr;

    // Open File
    QFile imageFile(inPath);
    if (!imageFile.open(QIODevice::ReadOnly)) {
        qWarning() << "Could not open image file: " << inPath;
        return retval;
    }
    auto reader = new QTextureFileReader(&imageFile, inPath);

    if (!reader->canRead()) {
        qWarning() << "Unable to read image file: " << inPath;
        delete reader;
        return retval;
    }
    retval = new QSSGLoadedTexture;
    retval->textureFileData = reader->read();

    // Fill out what makes sense, leave the rest at the default 0 and null.
    retval->width = retval->textureFileData.size().width();
    retval->height = retval->textureFileData.size().height();
    auto glFormat = retval->textureFileData.glInternalFormat()
            ? retval->textureFileData.glInternalFormat()
            : retval->textureFileData.glFormat();
    retval->format = fromGLtoTextureFormat(glFormat);

    // SRGB8 ASTC formats are always sRGB
    if ((retval->format.format >= QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_4x4) &&
        (retval->format.format <= QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_12x12))
        retval->isSRGB = true;

    delete reader;
    imageFile.close();

    return retval;

}

namespace {
typedef unsigned char RGBE[4];
#define R 0
#define G 1
#define B 2
#define E 3

#define MINELEN 8 // minimum scanline length for encoding
#define MAXELEN 0x7fff // maximum scanline length for encoding



inline int calculateLine(int width, int bitdepth) { return ((width * bitdepth) + 7) / 8; }

inline int calculatePitch(int line) { return (line + 3) & ~3; }

float convertComponent(int exponent, int val)
{
    float v = val / (256.0f);
    float d = powf(2.0f, (float)exponent - 128.0f);
    return v * d;
}

void decrunchScanline(const char *&p, const char *pEnd, RGBE *scanline, int w)
{
    scanline[0][R] = *p++;
    scanline[0][G] = *p++;
    scanline[0][B] = *p++;
    scanline[0][E] = *p++;

    if (scanline[0][R] == 2 && scanline[0][G] == 2 && scanline[0][B] < 128) {
        // new rle, the first pixel was a dummy
        for (int channel = 0; channel < 4; ++channel) {
            for (int x = 0; x < w && p < pEnd; ) {
                unsigned char c = *p++;
                if (c > 128) { // run
                    if (p < pEnd) {
                        int repCount = c & 127;
                        c = *p++;
                        while (repCount--)
                            scanline[x++][channel] = c;
                    }
                } else { // not a run
                    while (c-- && p < pEnd)
                        scanline[x++][channel] = *p++;
                }
            }
        }
    } else {
        // old rle
        scanline[0][R] = 2;
        int bitshift = 0;
        int x = 1;
        while (x < w && pEnd - p >= 4) {
            scanline[x][R] = *p++;
            scanline[x][G] = *p++;
            scanline[x][B] = *p++;
            scanline[x][E] = *p++;

            if (scanline[x][R] == 1 && scanline[x][G] == 1 && scanline[x][B] == 1) { // run
                int repCount = scanline[x][3] << bitshift;
                while (repCount--) {
                    memcpy(scanline[x], scanline[x - 1], 4);
                    ++x;
                }
                bitshift += 8;
            } else { // not a run
                ++x;
                bitshift = 0;
            }
        }
    }
}

void decodeScanlineToTexture(RGBE *scanline, int width, void *outBuf, quint32 offset, QSSGRenderTextureFormat inFormat)
{
    quint8 *target = reinterpret_cast<quint8 *>(outBuf);
    target += offset;

    if (inFormat == QSSGRenderTextureFormat::RGBE8) {
        memcpy(target, scanline, size_t(width) * 4);
    } else {
        float rgbaF32[4];
        for (int i = 0; i < width; ++i) {
            rgbaF32[R] = convertComponent(scanline[i][E], scanline[i][R]);
            rgbaF32[G] = convertComponent(scanline[i][E], scanline[i][G]);
            rgbaF32[B] = convertComponent(scanline[i][E], scanline[i][B]);
            rgbaF32[3] = 1.0f;

            inFormat.encodeToPixel(rgbaF32, target, i * inFormat.getSizeofFormat());
        }
    }
}

QSSGLoadedTexture *loadRadianceHdr(const QSharedPointer<QIODevice> &source, const QSSGRenderTextureFormat &format)
{
    QSSGLoadedTexture *imageData = nullptr;

    char sig[256];
    source->seek(0);
    source->read(sig, 11);
    if (!strncmp(sig, "#?RADIANCE\n", 11)) {
        QByteArray buf = source->readAll();
        const char *p = buf.constData();
        const char *pEnd = p + buf.size();

        // Process lines until the empty one.
        QByteArray line;
        while (p < pEnd) {
            char c = *p++;
            if (c == '\n') {
                if (line.isEmpty())
                    break;
                if (line.startsWith(QByteArrayLiteral("FORMAT="))) {
                    const QByteArray format = line.mid(7).trimmed();
                    if (format != QByteArrayLiteral("32-bit_rle_rgbe")) {
                        qWarning("HDR format '%s' is not supported", format.constData());
                        return imageData;
                    }
                }
                line.clear();
            } else {
                line.append(c);
            }
        }
        if (p == pEnd) {
            qWarning("Malformed HDR image data at property strings");
            return imageData;
        }

        // Get the resolution string.
        while (p < pEnd) {
            char c = *p++;
            if (c == '\n')
                break;
            line.append(c);
        }
        if (p == pEnd) {
            qWarning("Malformed HDR image data at resolution string");
            return imageData;
        }

        int width = 0;
        int height = 0;
        // We only care about the standard orientation.
#ifdef Q_CC_MSVC
        if (!sscanf_s(line.constData(), "-Y %d +X %d", &height, &width)) {
#else
        if (!sscanf(line.constData(), "-Y %d +X %d", &height, &width)) {
#endif
            qWarning("Unsupported HDR resolution string '%s'", line.constData());
            return imageData;
        }
        if (width <= 0 || height <= 0) {
            qWarning("Invalid HDR resolution");
            return imageData;
        }

        const int bytesPerPixel = format.getSizeofFormat();
        const int bitCount = bytesPerPixel * 8;
        const int pitch = calculatePitch(calculateLine(width, bitCount));
        const size_t dataSize = height * pitch;
        QSSG_CHECK_X(dataSize <= std::numeric_limits<quint32>::max(), "Requested data size exceeds 4GB limit!");
        imageData = new QSSGLoadedTexture;
        imageData->dataSizeInBytes = quint32(dataSize);
        imageData->data = ::malloc(dataSize);
        imageData->width = width;
        imageData->height = height;
        imageData->format = format;
        imageData->components = format.getNumberOfComponent();
        imageData->isSRGB = false;

        // Allocate a scanline worth of RGBE data
        RGBE *scanline = new RGBE[width];

        // Note we are writing to the data buffer from bottom to top
        // to correct for -Y orientation
        for (int y = 0; y < height; ++y) {
            quint32 byteOffset = quint32((height - 1 - y) * width * bytesPerPixel);
            if (pEnd - p < 4) {
                qWarning("Unexpected end of HDR data");
                delete[] scanline;
                return imageData;
            }
            decrunchScanline(p, pEnd, scanline, width);
            decodeScanlineToTexture(scanline, width, imageData->data, byteOffset, format);
        }

        delete[] scanline;
    }

    return imageData;
}

QSSGLoadedTexture *loadExr(const QSharedPointer<QIODevice> &source, const QSSGRenderTextureFormat format)
{
    QSSGLoadedTexture *imageData = nullptr;

    char versionBuffer[tinyexr::kEXRVersionSize];
    source->seek(0);
    auto size = source->read(versionBuffer, tinyexr::kEXRVersionSize);
    // Check if file is big enough
    if (size != tinyexr::kEXRVersionSize)
        return imageData;
    // Try to load the Version
    EXRVersion exrVersion;
    if (ParseEXRVersionFromMemory(&exrVersion, reinterpret_cast<unsigned char *>(versionBuffer), tinyexr::kEXRVersionSize) != TINYEXR_SUCCESS)
        return imageData;

    // Check that the file is not a multipart file
    if (exrVersion.multipart)
        return imageData;

    // If we get here, than this is an EXR file
    source->seek(0);
    QByteArray buf = source->readAll();
    const char *err = nullptr;
    // Header
    EXRHeader exrHeader;
    InitEXRHeader(&exrHeader);
    if (ParseEXRHeaderFromMemory(&exrHeader,
                                 &exrVersion,
                                 reinterpret_cast<const unsigned char *>(buf.constData()),
                                 buf.size(),
                                 &err) != TINYEXR_SUCCESS) {
        qWarning("Failed to parse EXR Header with error: '%s'", err);
        FreeEXRErrorMessage(err);
        return imageData;
    }

    // Make sure we get floats instead of half floats
    for (int i = 0; i < exrHeader.num_channels; i++) {
        if (exrHeader.pixel_types[i] == TINYEXR_PIXELTYPE_HALF)
            exrHeader.requested_pixel_types[i] = TINYEXR_PIXELTYPE_FLOAT;
    }

    // Image
    EXRImage exrImage;

    InitEXRImage(&exrImage);
    if (LoadEXRImageFromMemory(&exrImage,
                               &exrHeader,
                               reinterpret_cast<const unsigned char *>(buf.constData()),
                               buf.size(),
                               &err) != TINYEXR_SUCCESS) {
        qWarning("Failed to load EXR Image with error: '%s'", err);
        FreeEXRHeader(&exrHeader);
        FreeEXRErrorMessage(err);
        return imageData;
    }

    // Setup Output container
    const int bytesPerPixel = format.getSizeofFormat();
    const int bitCount = bytesPerPixel * 8;
    const int pitch = calculatePitch(calculateLine(exrImage.width, bitCount));
    const size_t dataSize = exrImage.height * pitch;
    QSSG_CHECK_X(dataSize <= std::numeric_limits<quint32>::max(), "Requested data size exceeds 4GB limit!");
    imageData = new QSSGLoadedTexture;
    imageData->dataSizeInBytes = quint32(dataSize);
    imageData->data = ::malloc(imageData->dataSizeInBytes);
    imageData->width = exrImage.width;
    imageData->height = exrImage.height;
    imageData->format = format;
    imageData->components = format.getNumberOfComponent();
    imageData->isSRGB = false;

    quint8 *target = reinterpret_cast<quint8 *>(imageData->data);

    // Convert data
    // RGBA
    int idxR = -1;
    int idxG = -1;
    int idxB = -1;
    int idxA = -1;
    for (int c = 0; c < exrHeader.num_channels; c++) {
        if (strcmp(exrHeader.channels[c].name, "R") == 0)
            idxR = c;
        else if (strcmp(exrHeader.channels[c].name, "G") == 0)
            idxG = c;
        else if (strcmp(exrHeader.channels[c].name, "B") == 0)
            idxB = c;
        else if (strcmp(exrHeader.channels[c].name, "A") == 0)
            idxA = c;
    }
    const bool isSingleChannel = exrHeader.num_channels == 1;
    float rgbaF32[4];

    if (exrHeader.tiled) {
        for (int it = 0; it < exrImage.num_tiles; it++) {
            for (int j = 0; j < exrHeader.tile_size_y; j++)
                for (int i = 0; i < exrHeader.tile_size_x; i++) {
                    const int ii =
                            exrImage.tiles[it].offset_x * exrHeader.tile_size_x + i;
                    const int jj =
                            exrImage.tiles[it].offset_y * exrHeader.tile_size_y + j;
                    const int inverseJJ = std::abs(jj - (exrImage.height - 1));
                    const int idx = ii + inverseJJ * exrImage.width;

                    // out of region check.
                    if (ii >= exrImage.width) {
                        continue;
                    }
                    if (jj >= exrImage.height) {
                        continue;
                    }
                    const int srcIdx = i + j * exrHeader.tile_size_x;
                    unsigned char **src = exrImage.tiles[it].images;
                    if (isSingleChannel) {
                        rgbaF32[R] = reinterpret_cast<float **>(src)[0][srcIdx];
                        rgbaF32[G] = rgbaF32[R];
                        rgbaF32[B] = rgbaF32[R];
                        rgbaF32[3] = rgbaF32[R];
                    } else {
                        rgbaF32[R] = reinterpret_cast<float **>(src)[idxR][srcIdx];
                        rgbaF32[G] = reinterpret_cast<float **>(src)[idxG][srcIdx];
                        rgbaF32[B] = reinterpret_cast<float **>(src)[idxB][srcIdx];
                        if (idxA != -1)
                            rgbaF32[3] = reinterpret_cast<float **>(src)[idxA][srcIdx];
                        else
                            rgbaF32[3] = 1.0f;
                    }
                    format.encodeToPixel(rgbaF32, target, idx * bytesPerPixel);
                }
        }
    } else {
        int idx = 0;
        for (int y = exrImage.height - 1; y >= 0; --y) {
            for (int x = 0; x < exrImage.width; x++) {
                const int i = y * exrImage.width + x;
                if (isSingleChannel) {
                    rgbaF32[R] = reinterpret_cast<float **>(exrImage.images)[0][i];
                    rgbaF32[G] = rgbaF32[R];
                    rgbaF32[B] = rgbaF32[R];
                    rgbaF32[3] = rgbaF32[R];
                } else {
                    rgbaF32[R] = reinterpret_cast<float **>(exrImage.images)[idxR][i];
                    rgbaF32[G] = reinterpret_cast<float **>(exrImage.images)[idxG][i];
                    rgbaF32[B] = reinterpret_cast<float **>(exrImage.images)[idxB][i];
                    if (idxA != -1)
                        rgbaF32[3] = reinterpret_cast<float **>(exrImage.images)[idxA][i];
                    else
                        rgbaF32[3] = 1.0f;
                }
                format.encodeToPixel(rgbaF32, target, idx * bytesPerPixel);
                ++idx;
            }
        }
    }

    // Cleanup
    FreeEXRImage(&exrImage);
    FreeEXRHeader(&exrHeader);

    return imageData;

}
}

QSSGLoadedTexture *QSSGLoadedTexture::loadLightmapImage(const QString &inPath, const QSSGRenderTextureFormat &inFormat, const QString &key)
{
    if (auto stream = QSSGInputUtil::getStreamForFile(inPath))
        return QSSGLightmapLoader::createTexture(stream, inFormat, key);
    return nullptr;
}

QSSGLoadedTexture *QSSGLoadedTexture::loadHdrImage(const QSharedPointer<QIODevice> &source, const QSSGRenderTextureFormat &inFormat)
{
    QSSGLoadedTexture *imageData = nullptr;
    // We need to do a sanity check on the inFormat
    QSSGRenderTextureFormat format = inFormat;
    if (format.format == QSSGRenderTextureFormat::Unknown) {
        // Loading HDR images for use outside of lightProbes will end up here
        // The renderer doesn't understand RGBE8 textures outside of lightProbes
        // So this needs to be a "real" format
        // TODO: This is a fallback, but there is no way of telling here what formats are supported
        format = QSSGRenderTextureFormat::RGBA16F;
    }

    // .hdr Files
    imageData = loadRadianceHdr(source, format);

    // .exr Files
    if (!imageData)
        imageData = loadExr(source, format);

    return imageData;
}

QSSGLoadedTexture *QSSGLoadedTexture::loadTextureData(QSSGRenderTextureData *textureData)
{
    QSSGLoadedTexture *imageData = new QSSGLoadedTexture;

    if (!textureData->format().isCompressedTextureFormat()) {
        const int bytesPerPixel = textureData->format().getSizeofFormat();
        const int bitCount = bytesPerPixel * 8;
        const int pitch = calculatePitch(calculateLine(textureData->size().width(), bitCount));
        size_t dataSize = size_t(textureData->size().height()) * pitch;
        if (textureData->depth() > 0)
            dataSize *= textureData->depth();
        QSSG_CHECK_X(dataSize <= std::numeric_limits<quint32>::max(), "Requested data size exceeds 4GB limit!");
        imageData->dataSizeInBytes = quint32(dataSize);
        // We won't modifiy the data, but that is a nasty cast...
        imageData->data = const_cast<void*>(reinterpret_cast<const void*>(textureData->textureData().data()));
        imageData->width = textureData->size().width();
        imageData->height = textureData->size().height();
        imageData->depth = textureData->depth();
        imageData->format = textureData->format();
        imageData->components = textureData->format().getNumberOfComponent();
    } else {
        // Compressed Textures work a bit differently
        // Fill out what makes sense, leave the rest at the default 0 and null.
        imageData->data = const_cast<void*>(reinterpret_cast<const void*>(textureData->textureData().data()));
        const size_t dataSize = textureData->textureData().size();
        QSSG_CHECK_X(dataSize <= std::numeric_limits<quint32>::max(), "Requested data size exceeds 4GB limit!");
        imageData->dataSizeInBytes = quint32(dataSize);
        // When we use depth we need to do slicing per layer for the uploads, but right now there it is non-trivial
        // to determine the size of each "pixel" for compressed formats, so we don't support it for now.
        // TODO: We need to force depth to 0 for now, as we don't support compressed 3D textures from texureData
        imageData->width = textureData->size().width();
        imageData->height = textureData->size().height();
        imageData->format = textureData->format();
    }

    // #TODO: add an API to make this explicit
    // For now we assume HDR formats are linear and everything else
    // is sRGB, which is not ideal but so far this is only used by
    // the environment mapper code
    if (imageData->format == QSSGRenderTextureFormat::RGBE8 ||
        imageData->format == QSSGRenderTextureFormat::RGBA16F ||
        imageData->format == QSSGRenderTextureFormat::RGBA32F ||
        imageData->format == QSSGRenderTextureFormat::BC6H)
        imageData->isSRGB = false;
    else
        imageData->isSRGB = true;

    return imageData;
}

namespace {

bool scanImageForAlpha(const void *inData, quint32 inWidth, quint32 inHeight, quint32 inPixelSizeInBytes, quint8 inAlphaSizeInBits)
{
    const quint8 *rowPtr = reinterpret_cast<const quint8 *>(inData);
    bool hasAlpha = false;
    if (inAlphaSizeInBits == 0)
        return hasAlpha;
    if (inPixelSizeInBytes != 2 && inPixelSizeInBytes != 4) {
        Q_ASSERT(false);
        return false;
    }
    if (inAlphaSizeInBits > 8) {
        Q_ASSERT(false);
        return false;
    }

    quint32 alphaRightShift = inPixelSizeInBytes * 8 - inAlphaSizeInBits;
    quint32 maxAlphaValue = (1 << inAlphaSizeInBits) - 1;

    for (quint32 rowIdx = 0; rowIdx < inHeight && !hasAlpha; ++rowIdx) {
        for (quint32 idx = 0; idx < inWidth && !hasAlpha; ++idx, rowPtr += inPixelSizeInBytes) {
            quint32 pixelValue = 0;
            if (inPixelSizeInBytes == 2)
                pixelValue = *(reinterpret_cast<const quint16 *>(rowPtr));
            else
                pixelValue = *(reinterpret_cast<const quint32 *>(rowPtr));
            pixelValue = pixelValue >> alphaRightShift;
            if (pixelValue < maxAlphaValue)
                hasAlpha = true;
        }
    }
    return hasAlpha;
}
}

QSSGLoadedTexture::~QSSGLoadedTexture()
{
    if (data && image.sizeInBytes() <= 0 && ownsData)
        ::free(data);
}

bool QSSGLoadedTexture::scanForTransparency() const
{
    switch (format.format) {
    case QSSGRenderTextureFormat::SRGB8A8:
    case QSSGRenderTextureFormat::RGBA8:
        if (!data) // dds
            return true;

        return scanImageForAlpha(data, width, height, 4, 8);
    // Scan the image.
    case QSSGRenderTextureFormat::SRGB8:
    case QSSGRenderTextureFormat::RGB8:
    case QSSGRenderTextureFormat::RGBE8:
        return false;
    case QSSGRenderTextureFormat::RGB565:
        return false;
    case QSSGRenderTextureFormat::RGBA5551:
        if (!data) { // dds
            return true;
        } else {
            return scanImageForAlpha(data, width, height, 2, 1);
        }
    case QSSGRenderTextureFormat::Alpha8:
        return true;
    case QSSGRenderTextureFormat::R8:
    case QSSGRenderTextureFormat::Luminance8:
    case QSSGRenderTextureFormat::RG8:
        return false;
    case QSSGRenderTextureFormat::LuminanceAlpha8:
        if (!data) // dds
            return true;

        return scanImageForAlpha(data, width, height, 2, 8);
    case QSSGRenderTextureFormat::RGB_DXT1:
        return false;
    case QSSGRenderTextureFormat::RGBA_DXT3:
    case QSSGRenderTextureFormat::RGBA_DXT1:
    case QSSGRenderTextureFormat::RGBA_DXT5:
        return false;
    case QSSGRenderTextureFormat::RGB9E5:
        return false;
    case QSSGRenderTextureFormat::RG32F:
    case QSSGRenderTextureFormat::RGB32F:
    case QSSGRenderTextureFormat::RGBA16F:
    case QSSGRenderTextureFormat::RGBA32F:
        // TODO : For now, since IBL will be the main consumer, we'll just
        // pretend there's no alpha. Need to do a proper scan down the line,
        // but doing it for floats is a little different from integer scans.
        return false;
    default:
        break;
    }
    Q_ASSERT(false);
    return false;
}

static bool isCompatible(const QImage &img1, const QImage &img2)
{
    if (img1.size() != img2.size())
        return false;
    if (img1.pixelFormat().channelCount() != img2.pixelFormat().channelCount())
        return false;

    return true;
}

static QSSGLoadedTexture *loadCubeMap(const QString &inPath, bool flipY)
{
    QStringList fileNames;
    if (inPath.contains(QStringLiteral("%p"))) {
        fileNames.reserve(6);
        const char *faces[6] = { "posx", "negx", "posy", "negy", "posz", "negz" };
        for (const auto face : faces) {
            QString fileName = inPath;
            fileName.replace(QStringLiteral("%p"), QLatin1StringView(face));
            fileNames << fileName;
        }

    } else if (inPath.contains(QStringLiteral(";"))) {
        fileNames = inPath.split(QChar(u';'));
    }
    if (fileNames.size() != 6)
        return nullptr; // TODO: allow sparse cube maps (with some faces missing)
    std::unique_ptr<QTextureFileData> textureFileData = std::make_unique<QTextureFileData>(QTextureFileData::ImageMode);
    textureFileData->setNumFaces(6);
    textureFileData->setNumLevels(1);
    textureFileData->setLogName(inPath.toUtf8());
    QImage prevImage;
    for (int i = 0; i < 6; ++i) {
        QString searchName = fileNames[i];
        QString filePath;
        auto stream = QSSGInputUtil::getStreamForFile(searchName, true, &filePath);
        if (!stream)
            return nullptr;

        QImage face = loadImage(filePath, !flipY); // Cube maps are flipped the other way
        if (face.isNull() || (!prevImage.isNull() && !isCompatible(prevImage, face))) {
            return nullptr;
        }
        textureFileData->setData(face, 0, i);
        textureFileData->setSize(face.size());
        prevImage = face;
    }

    QSSGLoadedTexture *retval = new QSSGLoadedTexture;

    retval->textureFileData = *textureFileData;

    retval->width = prevImage.width();
    retval->height = prevImage.height();
    retval->components = prevImage.pixelFormat().channelCount();
    retval->image = prevImage;
    retval->data = (void *)retval->image.bits();
    const size_t dataSize = prevImage.sizeInBytes();
    QSSG_CHECK_X(dataSize <= std::numeric_limits<quint32>::max(), "Requested data size exceeds 4GB limit!");
    retval->dataSizeInBytes = quint32(dataSize);
    retval->setFormatFromComponents();
    // #TODO: This is a very crude way detect color space
    retval->isSRGB = prevImage.colorSpace().transferFunction() != QColorSpace::TransferFunction::Linear;

    return retval;
}

QSSGLoadedTexture *QSSGLoadedTexture::load(const QString &inPath,
                                           const QSSGRenderTextureFormat &inFormat,
                                           bool inFlipY)
{
    if (inPath.isEmpty())
        return nullptr;

    QSSGLoadedTexture *theLoadedImage = nullptr;
    QString fileName;
    QSSGInputUtil::FileType fileType = QSSGInputUtil::UnknownFile;
    QSharedPointer<QIODevice> theStream =
            QSSGInputUtil::getStreamForTextureFile(inPath, true, &fileName, &fileType);

    if (theStream) {
        switch (fileType) {
        case QSSGInputUtil::HdrFile:
            // inFormat is a suggestion that's only relevant for HDR images
            // (tells if we want want RGBA16F or RGBE-on-RGBA8)
            theLoadedImage = loadHdrImage(theStream, inFormat);
            break;
        case QSSGInputUtil::TextureFile:
            theLoadedImage = loadCompressedImage(fileName); // no choice but to ignore inFlipY here
            break;
        default:
            theLoadedImage = loadQImage(fileName, inFlipY);
            break;
        }
    } else {
        // Check to see if we can find a cubemap
        return loadCubeMap(inPath, inFlipY);
    }
    return theLoadedImage;
}

QT_END_NAMESPACE
