/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file.  Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: http://www.gnu.org/copyleft/fdl.html.
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\group sensorgesture_emulator_topics
\title QtSensorGestures Emulator
\brief Explains how to develop clients and recognizer plugins using QtSensorGestures

\section1 Overview

The Emulator can be used for both creating client apps using Qt's built-in sensor gestures,
and for creating customized recognizers.

\section1 Developing sensor gesture clients.

For instance, the Emulator can be used for writing a client app that needs
to use the "slam" gesture.

Under the "Sensors" heading in the Emulator control, you will see an edit
box for "Sensor gestures" that will contain a list of signals available
when your client instantiates a QSensorGesture.

Select "slam", and then click the "Send" button
to send a detected("slam") signal to the client.

*/
