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#include "qllcpserver_p.h"

#if defined(QT_SIMULATOR)
#include "qllcpserver_simulator_p.h"
#elif defined(QNX_NFC)
#include "qllcpserver_qnx_p.h"
#else
#include "qllcpserver_p_p.h"
#endif

QT_BEGIN_NAMESPACE

/*!
    \class QLlcpServer
    \brief The QLlcpServer class provides an NFC LLCP socket based server.
    \internal

    \ingroup connectivity-nfc
    \inmodule QtNfc

    This class makes it possible to accept incoming LLCP socket connections.

    Call listen() to have the server start listening for incoming connections on a specified port.
    The newConnection() signal is then emitted each time a client connects to the server.

    Call nextPendingConnection() to accept the pending connection as a connected QLlcpSocket. The
    function returns a pointer to a QLlcpSocket that can be used for communicating with the client.

    If an error occurs, serverError() returns the type of error, and errorString() can be called to
    get a human readable description of what happened.

    When listening for connections, the port which the server is listening on is available through
    serverPort().

    Calling close() makes QLlcpServer stop listening for incoming connections.
*/

/*!
    \fn QLlcpServer::newConnection()

    This signal is emitted every time a new connection is available.

    \sa hasPendingConnections(), nextPendingConnection()
*/

/*!
    Constructs a new NFC LLCP server with \a parent.
*/
QLlcpServer::QLlcpServer(QObject *parent)
:   QObject(parent), d_ptr(new QLlcpServerPrivate(this))
{
}

/*!
    Destroys the NFC LLCP server.
*/
QLlcpServer::~QLlcpServer()
{
    delete d_ptr;
}

/*!
    Tells the server to listen for incoming connections on \a serviceUri. If the server is
    currently listening then it will return false. Returns true on success; otherwise returns
    false.

    serviceUri() will return the \a serviceUri that is passed into listen.

    serverPort() will return the port that is assigned to the server.

    \sa serverPort(), isListening(), close()
*/
bool QLlcpServer::listen(const QString &serviceUri)
{
    Q_D(QLlcpServer);

    return d->listen(serviceUri);
}

/*!
    Returns true if the server is listening for incoming connections; otherwise returns false.
*/
bool QLlcpServer::isListening() const
{
    Q_D(const QLlcpServer);

    return d->isListening();
}

/*!
    Stops listening for incoming connections.
*/
void QLlcpServer::close()
{
    Q_D(QLlcpServer);

    d->close();
}

/*!
    Returns the LLCP service URI that the server is listening on.
*/
QString QLlcpServer::serviceUri() const
{
    Q_D(const QLlcpServer);

    return d->serviceUri();
}

/*!
    Returns the LLCP port associated with the service URI that the server is listening on.
    This call is not supported on all platforms and will return 0 on these platforms.
*/
quint8 QLlcpServer::serverPort() const
{
    Q_D(const QLlcpServer);

    return d->serverPort();
}

/*!
    Returns true if the server has a pending connection; otherwise returns false.

    \sa nextPendingConnection()
*/
bool QLlcpServer::hasPendingConnections() const
{
    Q_D(const QLlcpServer);

    return d->hasPendingConnections();
}

/*!
    Returns the next pending connection as a connected QLlcpSocket object.

    The socket is created as a child of the server, which means that it is automatically deleted
    when the QLlcpServer object is destroyed. It is still a good idea to delete the object
    explicitly when you are done with it, to avoid wasting memory.

    0 is returned if this function is called when there are no pending connections.

    \sa hasPendingConnections(), newConnection()
*/
QLlcpSocket *QLlcpServer::nextPendingConnection()
{
    Q_D(QLlcpServer);

    return d->nextPendingConnection();
}

/*!
    Returns the last error that occurred.
*/
QLlcpSocket::SocketError QLlcpServer::serverError() const
{
    Q_D(const QLlcpServer);

    return d->serverError();
}

QT_END_NAMESPACE
