QGamepadManager Class
Queries attached gamepads and related events. More...
Header: | #include <QGamepadManager> |
qmake: | QT += gamepad |
Instantiated By: | GamepadManager |
Inherits: | QObject |
Public Types
flags | GamepadAxes |
flags | GamepadButtons |
Public Functions
const QList<int> | connectedGamepads() const |
QString | gamepadName(int deviceId) const |
bool | isGamepadConnected(int deviceId) const |
- 30 public functions inherited from QObject
Public Slots
bool | configureAxis(int deviceId, QGamepadManager::GamepadAxis axis) |
bool | configureButton(int deviceId, QGamepadManager::GamepadButton button) |
bool | isConfigurationNeeded(int deviceId) const |
void | resetConfiguration(int deviceId) |
bool | setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button) |
void | setSettingsFile(const QString &file) |
- 1 public slot inherited from QObject
Signals
void | connectedGamepadsChanged() |
- 2 signals inherited from QObject
Static Public Members
QGamepadManager * | instance() |
- 9 static public members inherited from QObject
Related Non-Members
typedef | QObjectList |
QList<T> | qFindChildren(const QObject *obj, const QRegExp ®Exp) |
T | qobject_cast(QObject *object) |
T | qobject_cast(const QObject *object) |
Macros
QT_NO_NARROWING_CONVERSIONS_IN_CONNECT | |
Q_CLASSINFO(Name, Value) | |
Q_DISABLE_COPY(Class) | |
Q_DISABLE_COPY_MOVE(Class) | |
Q_DISABLE_MOVE(Class) | |
Q_EMIT | |
Q_ENUM(...) | |
Q_ENUM_NS(...) | |
Q_FLAG(...) | |
Q_FLAG_NS(...) | |
Q_GADGET | |
Q_INTERFACES(...) | |
Q_INVOKABLE | |
Q_NAMESPACE | |
Q_OBJECT | |
Q_PROPERTY(...) | |
Q_REVISION | |
Q_SET_OBJECT_NAME(Object) | |
Q_SIGNAL | |
Q_SIGNALS | |
Q_SLOT | |
Q_SLOTS |
Additional Inherited Members
Detailed Description
QGamepadManager provides a high-level interface for querying the attached gamepads and events related to all of the connected devices.
Member Function Documentation
[slot]
bool QGamepadManager::configureAxis(int deviceId, QGamepadManager::GamepadAxis axis)
Configures axis on the gamepad with the specified deviceId. Returns true
in case of success.
[slot]
bool QGamepadManager::configureButton(int deviceId, QGamepadManager::GamepadButton button)
Configures the specified button on the gamepad with this deviceId. Returns true
in case of success.
[slot]
bool QGamepadManager::isConfigurationNeeded(int deviceId) const
Returns a boolean indicating whether configuration is needed for the specified deviceId.
[slot]
void QGamepadManager::resetConfiguration(int deviceId)
Resets the configuration on the gamepad with the specified deviceId.
[slot]
bool QGamepadManager::setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button)
Configures button as the cancel button on the gamepad with id deviceId. Returns true
in case of success.
[slot]
void QGamepadManager::setSettingsFile(const QString &file)
Sets the name of the file that stores the button and axis configuration data.
const QList<int> QGamepadManager::connectedGamepads() const
Returns a list of integers containing the deviceId values of the connected gamepads.
Note: Getter function for property connectedGamepads.
QString QGamepadManager::gamepadName(int deviceId) const
Returns the name of the gamepad identified by deviceId. If deviceId does not identify a connected gamepad, returns an empty string.
This function was introduced in Qt 5.11.
[static]
QGamepadManager *QGamepadManager::instance()
Returns the instance of the QGamepadManager.
bool QGamepadManager::isGamepadConnected(int deviceId) const
Returns a boolean indicating whether the gamepad with the specified deviceId is connected or not.